Tuesday, September 15, 2009

boRandomizer 1.1

So I realized that the channel randomizer in this script was only grabbing the main attributes (attributes directly on the object that is selected). I've modified it so that you can select attributes in the channel box from both the main object, shape, inputs and outputs. This is mainly so I can easily randomize values for things like blendShapes and poly operations... update's available on bohdon.com/scripts

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